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Post by Spencer on Oct 22, 2009 23:13:08 GMT -5
I love Rcs. I love that it is a specific part of the season that people look forward to. I dont want to change much about it, but Id be open to suggestions.
I think we should change to the system UOSLR has for articles. it works extremely well IMO, and it really promotes good quality articles. Their system is that each article is voted on. 1-5. I think 15 votes are needed to get a result. That amount is then what you get to spend on a player.
Thoughts?
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aar
All-Star
Seattle SuperSonics
Posts: 6,306
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Post by aar on Oct 22, 2009 23:18:07 GMT -5
Down with that
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Matt
Scrub
Dallas Mavericks
Posts: 1,899
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Post by Matt on Oct 22, 2009 23:40:52 GMT -5
ya mon
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Pacman
All-Star
Boston Celtics
2023 & 2031 BBS CHAMPIONS
Posts: 7,370
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Post by Pacman on Oct 22, 2009 23:56:20 GMT -5
sounds good.
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Post by DB on Oct 23, 2009 0:05:40 GMT -5
well it will inflate the league a whole lot more, need to set some different restrictions up.
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Post by Spencer on Oct 23, 2009 0:06:59 GMT -5
well it will inflate the league a whole lot more, need to set some different restrictions up. Youd only be able to do a certain amount of articles a year. Players could still only be increased 3 times in their career.
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Post by DB on Oct 23, 2009 0:11:07 GMT -5
well it will inflate the league a whole lot more, need to set some different restrictions up. Youd only be able to do a certain amount of articles a year. Players could still only be increased 3 times in their career. Yeah that sounds good. Age limit? Will you take out RCs completely or leave them?
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Post by Spencer on Oct 23, 2009 0:12:27 GMT -5
Youd only be able to do a certain amount of articles a year. Players could still only be increased 3 times in their career. Yeah that sounds good. Age limit? Will you take out RCs completely or leave them? Id keep the RC period for posts, jobs and rolled over to this point. Then wed add the article RCs for during the year.
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Post by Apollo on Oct 23, 2009 0:27:19 GMT -5
I don't think it inflates the league's players. Sounds good.
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Post by Spencer on Oct 23, 2009 0:34:06 GMT -5
I think it will increase the amount and the quality of articles. its nice that you can do stuff in season to make players better.
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Post by SOME BIG ASS TDS on Oct 23, 2009 8:31:31 GMT -5
yes which is why uoslr is so much more active with articles... there should not be a 25 or under limit either i think 30 is good
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GMGreggor
All-Star
Houston Rockets
Posts: 5,726
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Post by GMGreggor on Oct 23, 2009 9:17:14 GMT -5
sure,like I can write any damn thing tho
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Post by SOME BIG ASS TDS on Oct 23, 2009 10:26:45 GMT -5
sure,like I can write any damn thing tho if it's shit everyone is going to give you 0
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Post by donatello2424 on Oct 23, 2009 10:52:18 GMT -5
The rule of not being bale to go above a certain set rating is also good to keep things down.
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Post by Funky George! on Oct 23, 2009 12:04:49 GMT -5
1-5=too high. I'd be down for 1-3.
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Post by SOME BIG ASS TDS on Oct 23, 2009 12:08:15 GMT -5
1-5=too high. I'd be down for 1-3. na 0-5 is fine. You need to write a really long and creative article to even be mentioned for a 4 or 5 if the shit sucks I really doubt 15 people would vote 5.
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Post by Apollo on Oct 23, 2009 12:09:44 GMT -5
Not to mention you could only do a couple a season with limitations to how high a rating can be raised, just like RCs.
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Post by Funky George! on Oct 23, 2009 12:10:06 GMT -5
1-5=too high. I'd be down for 1-3. na 0-5 is fine. You need to write a really long and creative article to even be mentioned for a 4 or 5 if the shit sucks I really doubt 15 people would vote 5. People are voting for this. There's no principle set just because in UOSL people rarely get 5s. I could tell you right now that if this system were in place, I'd take advantage of it and gets 5s, and a lot of guys would. I love the idea because it promotes activity and substance, but it will inflate ratings.
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Post by SOME BIG ASS TDS on Oct 23, 2009 12:28:43 GMT -5
na 0-5 is fine. You need to write a really long and creative article to even be mentioned for a 4 or 5 if the shit sucks I really doubt 15 people would vote 5. People are voting for this. There's no principle set just because in UOSL people rarely get 5s. I could tell you right now that if this system were in place, I'd take advantage of it and gets 5s, and a lot of guys would. I love the idea because it promotes activity and substance, but it will inflate ratings. but we have proof that in UOSLR it does not inflate ratings so i dont know where you're getting at with this. The system is set so that inflation does not happen... and how exactly would you take advantage of it?
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Post by Funky George! on Oct 23, 2009 12:30:38 GMT -5
People are voting for this. There's no principle set just because in UOSL people rarely get 5s. I could tell you right now that if this system were in place, I'd take advantage of it and gets 5s, and a lot of guys would. I love the idea because it promotes activity and substance, but it will inflate ratings. but we have proof that in UOSLR it does not inflate ratings so i dont know where you're getting at with this. The system is set so that inflation does not happen... and how exactly would you take advantage of it? Because 3 +5s in a year, in addition to RCs, will lead to inflation. It can be taken advantage of by writing good articles and getting +5s, which would just be too much of a reward.
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Post by Apollo on Oct 23, 2009 12:31:57 GMT -5
Mhmm, I'd limit to 2 articles for potential +5s then the rest for RCs. Still a cap of not going over 85 for a specific rating.
Don't think it would cause inflation. Hasn't for me.
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Post by SOME BIG ASS TDS on Oct 23, 2009 12:37:54 GMT -5
but we have proof that in UOSLR it does not inflate ratings so i dont know where you're getting at with this. The system is set so that inflation does not happen... and how exactly would you take advantage of it? Because 3 +5s in a year, in addition to RCs, will lead to inflation. It can be taken advantage of by writing good articles and getting +5s, which would just be too much of a reward. Well, in UOSLR the rule is... you can only use an article incentive on one guy per article per year and you can only do two articles per year. That's potentially a max of a +10 per season... then instead of being allowed to do 4 RCs per year make it so it's only 2 or 3 people.
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Post by SOME BIG ASS TDS on Oct 23, 2009 12:38:48 GMT -5
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Post by Funky George! on Oct 23, 2009 12:39:49 GMT -5
Because 3 +5s in a year, in addition to RCs, will lead to inflation. It can be taken advantage of by writing good articles and getting +5s, which would just be too much of a reward. Well, in UOSLR the rule is... you can only use an article incentive on one guy per article per year and you can only do two articles per year. That's potentially a max of a +10 per season... then instead of being allowed to do 4 RCs per year make it so it's only 2 or 3 people. I'd prefer this system: -You can do as many articles as you like, but you can only spend on players three times a year. (Just like you can only do 4 RCs a year, but you can earn as many as you want.) -A player may only get a +5 from articles once in his career -+5s may not be spent more than once per season.
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Post by Rocky on Oct 23, 2009 12:41:40 GMT -5
Sounds good. I'd prefer to cap it at 3 as well though. I think people will vote like dicks if the reward is a +5 and it will lead to trouble.
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