Post by Spencer on Dec 16, 2007 15:30:52 GMT -5
In Fast Break Basketball, each team is allowed to carry up to 15 players on their roster. During the regular season and the playoffs, there must be 12 players on the active roster at all times. There are several options for removing a player from your active roster:
Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR". There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, I will place player at my discretion on the IR for you.
Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.
Buy Out: A player can be bought out for the cost of 2 RCs. Similar to cutting a player, except the total value of the contract is paid in the current year. You are still subject to any salary cap penalties that may ensue, and if you buy out a player at the end of the year, and it puts you over the Hard Cap, you will be forced to pay the Hard Cap penalty. You can only buy out 1 player per year. Any bought out player must go through waivers.
Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen. Players cannot be cut and resigned to process trades. Any player cut for a trade must go through waivers.
Waivers: Applies to all cut players buy outs or players lost to Hard Cap penalties. Any player cut in the trade process goes to waivers. Any player lost to Hard Cap penalties will take his existing contract with him. The claiming team with the worst record will get the player. During the first 20 days of the season, the previous years records will be used to determine who gets the waived player.
If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.
Place on Injured Reserve: Placing a player on injured reserve will make him ineligible to play in any games. Each team may have up to three players on injured reserve at once. A player can be added to the injured reserve list by going to his Player Screen and clicking "Place on IR". There is no minimum amount of games or maximum amount of games a player must or can be on IR, and the player does not need to be injured to be placed on IR. If you do not place the right amount of players on the IR, I will place player at my discretion on the IR for you.
Cut: A player can be cut using the Cut Players Screen. When you cut a player, he will be released into the free agent pool. Any salary that was still owed to the player will continue to be charged to your team salary cap.
Buy Out: A player can be bought out for the cost of 2 RCs. Similar to cutting a player, except the total value of the contract is paid in the current year. You are still subject to any salary cap penalties that may ensue, and if you buy out a player at the end of the year, and it puts you over the Hard Cap, you will be forced to pay the Hard Cap penalty. You can only buy out 1 player per year. Any bought out player must go through waivers.
Trade: Trading a player will remove him from your team along with any salary owed to him. Trades can be proposed from the Trade Proposal Screen. Players cannot be cut and resigned to process trades. Any player cut for a trade must go through waivers.
Waivers: Applies to all cut players buy outs or players lost to Hard Cap penalties. Any player cut in the trade process goes to waivers. Any player lost to Hard Cap penalties will take his existing contract with him. The claiming team with the worst record will get the player. During the first 20 days of the season, the previous years records will be used to determine who gets the waived player.
If at any point during the season your team has less than 8 healthy players on its active roster, the game will not allow you to proceed. The simplest way of correcting this is to place an injured player on injured reserve and then activate a healthy player from injured reserve. If your roster contains fewer than 15 players, you could also sign a free agent instead of activating a player from injured reserve.